![]() ![]() Some people won't be happy with that, and I don't blame them - it would at least be nice to have some choice with regards to how big your map is, even if a larger map was single-player only. As such, it's important to start with low density roads, which allow for only low density buildings, and gradually upgrade them to grow your city as demand for higher density increases. The space allocated to your city is much smaller than in previous SimCity games, partly because you're supposed to interact with other places in the region, and partly because you're supposed to expand differently - upwards, rather than outwards. Once you've claimed a plot of land, you have to create a road going from the highway that connects cities in the region, zone some residential land, and away you go. ![]() You can pick one, then have your friends pick another one, or just make your game public so that anyone can join in and create a city. That region will have a number of different plots of land you can claim, ranging from two to 16. When you start a new city in SimCity, you first get to choose a region. Despite being unable to log in sometimes, despite my cities being repeatedly rolled back, and despite some of the multiplayer features not working the way they should, I have already sunk many, many hours into the game. It's a shame, because underneath the awful DRM is a great game. Those server issues have mostly been ironed out at the time of writing, a week after its initial US release, but that doesn't excuse the fact that the game didn't work at launch. ![]() People, myself included, have been unable to connect to a server at all, and have been disconnected or lost progress when they have managed to get online. The launch of SimCity has been thoroughly marred by server issues resulting from its always-online system. Almost every gamer remembers SimCity 2000 with a kind of fondness and attachment that most game developers can only dream of. City building simulator SimCity is one of the most beloved PC franchises of all time. ![]()
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