![]() – Fix bug requiring too expensive federations – Firaks now trigger passive power on downgrade – Fix passive power sometimes delayed when shouldn’t be – Fix Geoden PI ability doesn’t trigger when building mine on gaiaformer – Fix covered tech tile removing incomes from multiple standard techs – Fix for Taklons taking power before token on passive charge losing wrong VP – added info text in empty running games tabs – added more specific call to action messages for opponent turns – fixed sector rotation dropdown still showing after ending turn – fixed Itars tech tile count selection missing counter after reload – fixed kicking yourself on other players timeout (Server) – ( The AI thinks for 30 sec to determine its auction bids, but it’s once for all the AI. – Colors changed on map for more contrast – viewing problem with russian / korean /chinese / japanese fixed. – Retro Map Feature Request (shows board game stuctures on the map only) – Feature added – local games now allows the new matchmaker options. You have three options… choose faction, random faction and player choice. – Feature added – Friendly games support adding AIs (the AI is the one that also replaces time out player). Also rotate sectors is indicated with center message in addition to call to action. – Undo Problem with passive power gain and special converting abilities from factions in the 1 Phase.Īdded Center message who is on in addition to call to action. ![]() (this was sometimes misinterpreted as AI stuck or server issue). – We have fixed AI and User moves not updateing in the game. – enhanced info display in 2 and 3 player games. – added warnings for not so clever moves □ – optimized loading time of running games. – added an indicator for federations on map – added a gaia planet and hidden planet indicator ![]() – tooltips faster display and costs of colinizing are correct now, including special actions and upgrade costs included. ![]() – additional history log entries (power burn/resource income through special actions) – alternative payment with Taklons/Nevlas/Hadsch Hallas got fixed – fixed history tutorial pointer positions – fixed timeout in fast ranked games while watching animations – fixed game stuck when going to next game – fixed gaia project alternative payments – fixed Taklons, Baltaks and Nevlas alternative payments – improved AI in last round – fixed federation forming logic – added turn order in history – improved overall performance – added link to faction info panel from faction board – added grouped warnings so no warning gets lost – added message for losing excess resources – added available green federations counter – improved faction and planetary institute ability graphics – added retro structures to all UI elements – improved in game loading time of history panel – improved general performance on all devices – fixed taklons losing too many VP on passive power gain – fixed alternative payment with gaia formers (enabled: faster panel opening time – disabled: better frame rate) – Turned HD button into performance mode button – Added new HD button for switching off main menu animations ![]() – Added more time buffer around animations to prevent cutoff – fixed crash with random factions combined with sector rotation – fixed scrolled down faction info on faction selection – fixed camera movement when writing notes – fixed timed out player not taken over by AI – Updated Render Pipeline for older devices (iOS) ![]()
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